You are the keeper of a small island lighthouse. When night falls, boats pass in the dark — sweep your beam across the sea and hold it on them long enough to guide them home.


Each guided boat docks at dawn and pays in coins, wood and oil. Upgrade your beam, your tank and your dock, decorate your islet, and climb the keeper's career across four ever-harsher lighthouses.


Nightly triage: boats arrive in waves and guidance fades outside the beam — you can't save everyone. Fog shortens your light, storms hurry the boats, and both pay better. Daily contracts from the harbourmaster, a logbook of grateful captains, 13 achievements, and a certain secret visitor. The lighthouse keeps working while you're away.


Plays in the browser. Mouse or keyboard (AZERTY & QWERTY friendly). French and English. Made with Godot — every pixel and every sound is drawn and synthesized in code, no assets.

StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 4.5 out of 5 stars
(11 total ratings)
Authorixelia
GenreSimulation
Made withGodot
Tags2D, boats, Cozy, Godot, Idle, Incremental, lighthouse, night, Relaxing, Singleplayer
AI DisclosureAI Assisted, Graphics, Sounds

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Click download now to get access to the following files:

LePhare.exe 104 MB
Version 0.8.1
LePhare.x86_64 70 MB
Version 0.8.1

Development log

Comments

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A question and other ideas: is there a MAX level cap? Because i'm Level 29 at the moment. And reaching max level cap (like Level 40 or 50) should be rewarded with something special (and an achievement ofc). Also, i was thinking about introducing a special event if you light the Moon for 3 nights in a row...

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Thanks for adding oil to the mission.It was such a headache to get plenty of wood & coins,but you had to grind for the oil every night

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I have some ideas to implement in the game, to render it more dynamic and varied:

- put the possibility to increase or decrease freely the velocity of the boats/ships (so 1x, 2x and 3x). And add an achievement for beating 3 or 10 nights in a row with 3x speed.

- put an Endless Mode, where after every Night, you can get 1 free upgrade, and the velocity of the boats/ships increase automatically. Like, every 15 nights, speed increase (Night 1 to 15 = 1x, 16 to 30 = 2x, 31 to 45 = 3x, 46 to 60 = 4x, and so on, and so on). And add an achievement for reaching Night 100. Of course, you will have to add the possibility to leave Endless Mode and resuming it later.

- put an Endurance Mode, with the same settings of Endless Mode (or maybe no upgrades here), but in this case, if you leave, you have to restart from scratch. And add an achievement for reaching Night 50.

- put a boss event, like a blackest night (no full moon) with a giant Kraken, where you must use the light to defeat it and you obtain a giant amount of Oil as a reward and a free decoration for the Lighthouse. And add an achievement for defeating it. Other bosses could be a giant Crab, or Cthulhu (where if you hit the Sirens, their song will stun him for a few seconds).

- add Sharks into another Night Event, where they can destroy the boats.

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These are some really fun ideas. The 1x/2x/3x speed controls are probably the first thing I’d like to experiment with, and a streak achievement for playing at 3x would fit nicely.

I also like the distinction between a resumable Endless Mode and a one-run Endurance Mode. They would need quite a bit of balancing, but they could add a real late-game challenge.

The Kraken event fits the game surprisingly well too, especially during a Moonless Night. And using the sirens’ song against Cthulhu is a very clever idea! Sharks could work as well, as long as the player gets a warning and a chance to protect the boats.

I can’t promise all of these yet, but I’m definitely keeping them for future updates. Thanks for taking the time to write such detailed suggestions!

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No problem, this game is awesome and i wanna see it at his very best. Another idea: the morning mail. As of now, you given us 3 options, although the reward is always the same: coins and wood (in different quantities). It would be better if every option gives a different reward, like Coin, Wood or Oil. For example, if you guide 9 boats, you obtain 125 coins. If you guide 3 freighters, you obtain 300 wood. And if you guide 5 skiffs, you obtain 50 oil.

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The first part is already live in v0.4.1! You can now change ship speed between 1x, 2x and 3x during a night, with achievements for completing 3 and 10 nights in a row at 3x.

Endless Mode, Endurance and the sea bosses are bigger additions that need more balancing, but they’re now on the roadmap

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Give us the possibility to return to the previous lighthouses (after reaching the last one) or an upgrade that lets us phase through the rocks. Also, make the Ghost Ship appear more (because in 120 nights, i've encountered it only one time and didn't get it, because of the rocks) and increase by 25%/30% the amount of Oil we receive, because i'm currently flooding in gold and wood (at the last lighthouse), but oil is always short.

And finally, a question: how to get the last achievement?

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Thanks for the detailed feedback! In the new update, maxing out the beam range lets the light pass through rocks. I’ve also made the Ghost Ship more common and increased oil rewards by 25%. As for the final achievement: you need to successfully encounter all four rare visitors, including lighting the Ghost Ship for a few seconds.

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This is an awesome game! One suggestion I would have is for the Lighthouse to start with its lights off each night, so I don't waste fuel. Another would be that, for the nights that end without us being able to light the last few ships, there should be an "overtime", or it just shouldn't count against us in the results screen. In the image below, there were two ships that I could have lit if I had more time, but the ending counted it against me. Other than that, the game is, again, great!

Thanks a lot! Both points made sense, so I’ve changed them in the new update. The lighthouse now starts with the light off after the tutorial, and ships that are still on screen when dawn comes no longer count as missed.

Thank you so much! Again, this game is great, and really well made! I'm glad I was able to give some suggestions.

AI?

Only, graph, sound and translation 

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Very fun!

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Sorry but when you write the title in english, I at the very least expect to be able to read the intro meny...

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The upgrade menu is really poorly formatted, you have to scroll it and can only see one upgrade at a time. It would be much better if it was on the side or its own page.

I hope you'll like the change now

0.2.0 is up, thanks to all of you — every point below came from this thread.

Oil now actually costs something: it's a currency you spend on upgrades. The lantern refills each night (that's a separate gauge), so ship oil finally has a purpose. Good catch @Skruntoo, that was a hole I made myself.

Tank levels stay useful to the last one: a longer and wider beam burns more oil now, and the shop shows the tank in seconds of light instead of a raw number.

Moving to another lighthouse costs money now, and each posting you complete gives a permanent +25 % coins and +1 boat per wave, so it's a real goal instead of a wait.

Two new upgrades: Marked Channel (more boats per wave, up to 8) and Lighthouse Renown (big ships pick you more often).

Islet decorations now each give a small bonus, written in their description.

Fixed the wonky hitbox when a boat passes close to the lighthouse. @AnotherDuck

Easter eggs beyond the whale and selectable missions are next. Keep it coming, this was genuinely the most useful feedback I could have got.

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Is oil supposed to cost something? I haven't been getting charged for refills and it starts at max each night... what's the point of getting oil from ships?
Aside from that oddity I enjoyed my time. Nice and cozy.

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Fun game! one reccamendation i would make is that going to another place should cost something, as you can just wait on the first 3 stages to get to the final one, (basically nothing u do until u get to the last stage matters if your only goal is to get rich). Also, after a certain point the max oil upgrade does nothing, as after u get 90 oil you can just keep the light on the whole night.

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I liked it, it's a nice relaxing one, but a few issues I think could be worth checking imo:

- Oil tank at lvl 2 or 3, it's useless to level it up anymore because oil will always outpace the night timer.

- Islet embellishments... not sure if they do anything or just decorative, in which case it's kind of a waste of material early on.

- I would expect waaay more upgrades, specially things like "extra ships", since even with Docks at 3 the numbers of ships could be underwhelming. Or % to appear a special ship that could give you lots of materials, idk.

- Prestige (or stsge levels) is kind of meh, doesn't give much in return. I mean yes, it's quicker for sure, but there's no real objective goal to do them.

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I basically agree with this. Oil tank at lvl 2 is 90, which lasts exactly one night. After a few upgrades, primarily Guiding speed, it becomes trivial to guide all ships, except maybe if one spawns too late to guide. While this is cozy and all, I'd expect upgrades to have at least some more effect than making it slightly easier to guide all of them. Hitboxes are a bit wonky when passing the lighthouse close to the light source, which might matter marginally the first couple of nights.

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Very nice game, kinda relaxing despite the need to aim at the boats. Thank you. :)